Those gunships are bastards...that mission was crazy. I really enjoyed this experience. The music and sound was very "Top-Gun-y". The controls were tight. Especially the slow down and accelerate. Once I got the hang of those the game got a lot better for me. The waypoint/Objective indicator was also really well implemented and I always knew where to go (except once where I didn't press spacebar one last time and I kinda just flew around aimlessly for a while). The dialogue system worked well and I appreciated that you could skip through text (nice touch when you have to replay missions). My only criticism would be to add a custom cursor for the mouse, like maybe a gun reticle, which would make the rocket mechanic easier to understand too. Oh and a better explosion (the one used did not really fit with the rest of the art). Very nice little game. Well done and thank you for making this.
Yeah, I agree the lack of a custom cursor and the explosion definitely need fixing. Both were a symptom of time getting away from me.
I'm glad the objective indicator worked well, it was one of those things where I realized the player might not fully know where they need to go in some cases and I just threw it in as a quick fix.
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Those gunships are bastards...that mission was crazy. I really enjoyed this experience. The music and sound was very "Top-Gun-y". The controls were tight. Especially the slow down and accelerate. Once I got the hang of those the game got a lot better for me. The waypoint/Objective indicator was also really well implemented and I always knew where to go (except once where I didn't press spacebar one last time and I kinda just flew around aimlessly for a while). The dialogue system worked well and I appreciated that you could skip through text (nice touch when you have to replay missions). My only criticism would be to add a custom cursor for the mouse, like maybe a gun reticle, which would make the rocket mechanic easier to understand too. Oh and a better explosion (the one used did not really fit with the rest of the art). Very nice little game. Well done and thank you for making this.
Thank you!
Yeah, I agree the lack of a custom cursor and the explosion definitely need fixing. Both were a symptom of time getting away from me.
I'm glad the objective indicator worked well, it was one of those things where I realized the player might not fully know where they need to go in some cases and I just threw it in as a quick fix.